


jazmyn young
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Jazmyn R. Young has always been eccentric, especially in how she experiences imagination. Despite having aphantasia, the inability to visualize mental images, she engages creatively with the world by treating it as a giant playground. Whether through quilling, chalk-drawn spaces, or acting out imagined scenarios with her older brother, her imagination has always been something she constructs rather than sees. Her brother shaped many of her early interests, introducing her to anime, video games, and trading card games. Early exposure to animation tools like Flipnote Hatena on her Nintendo handheld sparked her interest in visual storytelling and design. As a result, Jazmyn’s practice spans both in subjective art and in design, driven by curiosity and a desire to understand the principles behind every medium she explores.
A self-described “jack of most trades,” she continuously experiments across disciplines. Being the only outdoorsy person in her household, she developed a deep appreciation for environmental science and overlooked life, especially insects.




